![]() ![]() In Time Crisis and Project Titan, after the clearance of an area the game adds only a partial amount of time to the overall clock while the timer keeps running down and the game ends if the time reaches zero. The player must manage their time in and out of cover to attack enemies on sight, while avoiding being hit by direct shots. The countdown clock prevents the player from remaining behind cover for too long and imposes a time limit to clear the stage of enemies. To switch weapons in Time Crisis 3 and 4, the player must press the trigger while behind cover in Time Crisis 5, a separate button located on the left and right of the gun controller allows the player to switch weapons at any point. Time Crisis 3 introduced new weapons: a machine gun, shotgun, and grenade launcher, that have limited ammunition but can be replenished by killing certain enemies. The player must take cover to reload their standard gun. In Time Crisis 5, the pedal has been redesigned as two pedals, one in the left and one in the right, to give the player 2 positions from which to emerge from cover and catch enemies unaware. The franchise's distinctive feature is its cover system: the player steps on a foot pedal to have the player character emerge from cover and attack enemies, and releases the pedal to get behind cover, protecting the character from enemy attacks but leaving them unable to shoot. Time Crisis focuses on shooting all on-screen enemies in an area within a specific time limit to continue on to the next area and complete the level.
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